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Albion Weapons Vol. I

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1 Albion Weapons Vol. I on Wed Aug 11, 2010 12:29 am

Weapons
Weapons are, without a doubt, one of the most important equipment a Hero needs. Weapons can categorized into melee and ranged. Weapons can be further broken down into materials they are made of from: Iron, Steel, Obsidian, and Master. Legendary Weapons are special weapons which often have already been augmented.

Weapon Variants
Melee Weapon Variants
Iron Weapons

Iron Weapons are the weakest Melee weapon variant in all of Albion. Usually made by Blacksmiths, they are fairly cheap and useful against Wasps, Beetles, and weak Bandits, although is a bad match-up against stronger monsters like Bandit Leaders, Guards, and Balverines.

Steel Weapons
Slightly better then Iron. These cost a little more than the Iron and tend to be better. One augmentation is allowed in each.

Obsidian Weapons
Obsidian Weapons are a middle class, with black metals. Apparently "Evil" in nature, although they do not affect the Alignment, these weapons are very deadly against many enemies. These are a good substitute for Master and Legendary weapons, should they be unavailable to you. Two augmentations are allowed in each.

Master Weapons
The final, and most deadly class of weapons commonly found in shops. While there might be some exceptions, these weapons will destroy practically anything that opposes you. Only the strongest monsters have some chance of standing against these weapons. They also have a tendency to burn holes in Heroes' wallets due to their extremely high cost.

Legendary Weapons
Legendary Weapons are the top class of weapons. They are found almost exclusively in the field, but a select few can be bought. The defining characteristic of Legendary Weapons is that they come with augmentations already applied.

Ranged Weapon Variants
Yew Weapons

These are the weakest and cheapest bows available. They can be used to pick off any enemies from a distance, though cracking the skull of a Bandit Leader or an Undead Soldier will require something made of much stronger wood.

Oak Weapons
Second weakest. These things will crack the more tough nuts, and skulls, and armour, and earth, and rock. They are also somewhat cheap, so they are an excellent sniping weapon.

Ebony Weapons
In the middle, these weapons are pretty useful. A sniping weapon that will come in handy. Don't rely on them when you're surrounded by deadly monsters, though.

Master Weapons
These are in the same class as the master weapons for melee combat.



Last edited by Suffragius de Le on Wed Aug 11, 2010 10:23 pm; edited 1 time in total

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2 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:36 am

Stick
Type: Melee
Damage: 20
Base Value: 5GP
Acquisition: Heroes' Guild; Bargate Prison

The Stick is the first melee weapon available in Albion, not counting your fists. While given the ability to block and Flourish, it is nevertheless the weakest weapon in The World and should not be relied on. Because no shops sell sticks it is possibly the only non-legendary weapon that it is impossible to sell. It's supposed legendary equivalent is Orkon's club.

History
The stick has maintained a position of relative unimportance. While being around as old as the oldest Heroes in Albion, they have been given little, if any attention. They were used as training weapons in the Heroes' Guild, as the Hero of Oakvale used it in his first official day at the Guild.

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3 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:42 am



"A functional, if weathered, sword wrapped in simple leather bindings and undecorated. The Longsword is equally effective in defense and attack and has been a mainstay of Heroes throughout Albion's long history."

Iron Longsword
Material: Iron
Gold Value: 150GP
Augment Slots: None
Damage: 30
Class: Light
Obtained From:
* Heroes' Guild: Given to you by Guildmaster
* Bowerstone South: Purchased from merchant
* Oakvale: Purchased from merchant

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4 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:47 am



"An ornate sword gilded with traditional Albion rune and patterns. Such enhancements are expensive, and marked it as having belonged to a minor Hero or noble."

Steel Longsword
Material: Steel
Gold Value: 450GP
Augment Slots: One
Damage: 45
Class: Light
Obtained From:
* Bowerstone South: Purchased from merchant
* Darkwood Camp: Purchased from merchant
* Oakvale: Purchased from merchant
* Twinblade's Camp: Purchased from merchant

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5 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:51 am



"This blackened and heavy sword feels both cold to the touch and curiously slick, as if it were covered in a sheen of oil. While not inherently evil, Obsidian weapons have a reputation for being used in murder, treachery, and kin-slaying."

Obsidian Longsword
Material: Obsidian
Gold Value: 2,340GP
Augment Slots: Two
Damage: 90
Class: Light
Obtained From:
* Bowerstone North: Purchased from merchant
* Heroes' Guild: Purchased from merchant
* Knothole Glade: Purchased from merchant
* Oakvale: Purchased from merchant
* Twinblade's Camp: Purchased from merchant

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6 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:55 am



"One of the last few surviving blades forged eons ago in the Old Kingdom. Seemingly made of simple brass, these swords are always sharp, unbreakable, and inherently magical. Its golden surface never tarnishes and the runes along the blade hint at now forgotten legends and lost lore."

Master Longsword
Material: Master
Gold Value: 20,925GP
Augment Slots: Three
Damage: 135
Class: Light
Obtained From:
* Bowerstone North: Purchased from merchant
* Heroes' Guild: Purchased from merchant
* Hook Coast: Purchased from merchant
* Knothole Glade: Purchased from merchant

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7 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 12:58 am



"This Longsword was forged by the twins Elda and Essa. After its creation, they used it to cut off each others' hands, ensuring the world would never see another weapon like it."

The Harbinger
Material: Legendary
Gold Value: 44,100GP
Augment Slots: Two
Augments Installed: Piercing, Sharpening
Damage: 198
Class: Light
Obtained From:
* Temple of Avo: Completing The Sword In the Stone quest

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8 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 1:02 am



"The oldest of all weapons. The Sword of Aeons was blood forged long before the Old Kingdom. Once unlocked, its power is the power of all Albion."

Sword of Aeons
Material: Legendary
Gold Value: 126,250GP
Augment Slots: Four
Augments Installed: Experience, Health, Mana, Sharpening
Augments Installed (TLC): Experience, Health, Mana
Damage: 550
Class: Light
Obtained From:
* Heroes' Guild: Defeat Jack of Blades and choose the Path of Evil



Last edited by Suffragius de Le on Wed Aug 11, 2010 10:11 pm; edited 1 time in total

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9 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 1:05 am



"This Sword was imbued with extraordinary power when the Guild Mage Solcius used it in a spell to close a large vortex. For a long time, it has existed only as a myth among acolytes. Its strength rivals even the Sword of Aeons."

Avo's Tear
Material: Legendary
Gold Value: 126,250GP
Augment Slots: Three
Augments Installed: Experience, Health, Mana
Damage: 230
Class: Light
Obtained From:
* Heroes' Guild: Completing The Hidden Sword quest



Last edited by Suffragius de Le on Wed Aug 11, 2010 10:10 pm; edited 1 time in total

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10 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 1:08 am



"This mystical weapon belonged to Wheldon, a Hero whose family and home were ripped to pieces by demonic creatures. Wheldon made a bargain with a necromancer: he would trade his life for a Sword strong enough to kill every last one of those beings. The Hero's heart was placed in the center of the blade, and when his revenge was complete it became part of the steel, as Wheldon's lifeless body fell to the ground."

The Avenger
Material: Legendary
Gold Value: 44,100GP
Augment Slots: Two
Augments Installed: Flame, Lightning
Damage: 180
Class: Light
Obtained From:
* Lost Bay: Found in a Silver Chest near the coast

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11 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:28 pm



"This simple but lethal sword is one of several imported into Albion from the western lands. Following the fall of the Old Kingdom, the trade route collapsed, leaving this and exotic, deadly weapon."

Iron Katana
Material: Iron
Gold Value: 163GP
Augment Slots: None
Damage: 33
Class: Light
Obtained From:
* Bowerstone South: Purchased from merchant
* Heroes' Guild: Purchased from merchant, get A+ in the Melee Training Test.
* Oakvale: Purchased from merchant

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12 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:31 pm



"This is an inlaid and older version of the standard Katana. Its hilt is marked with clan symbols and its blade shows little signs of use, indicating it may have been a ceremonial weapon. Still, for a weapon built for display, it is particularly well suited to combat."

Steel Katana
Material: Steel
Gold Value: 488GP
Augment Slots: One
Damage: 49
Class: Light
Obtained From:
* Darkwood Camp: Purchased from merchant
* Oakvale: Purchased from merchant

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13 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:34 pm



"At some point a swordsmith had been persuaded to re-forge this weapon, a process which seems to have cracked and burnt the Katana's blade, ruining its appearance but making it even sharper and sleeker than before."

Obsidian Katana
Material: Obsidian
Gold Value: 2,535GP
Augment Slots: Two
Damage: 98
Class: Light
Obtained From:
* Bowerstone North: Purchased from merchant
* Knothole Glade: Purchased from merchant
* Oakvale: Purchased from merchant
* Twinblade's Camp: Purchased from merchant

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14 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:38 pm



"Like all Master Forged weapons this blade is unbreakable and magically sharpened. Its foreign appearance merely adds strength to legends that the Master Forgers stretched out over the entire world."

Master Katana
Material: Master
Gold Value: 22,669GP
Augment Slots: Three
Damage: 146
Class: Light
Obtained From:
* Bowerstone North: Purchased from merchant
* Hook Coast: Purchased from merchant
* Knothole Glade: Purchased from merchant

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15 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:41 pm



"Folded metal is only so strong. The monks of the far hills used ancient supernatural skills to turn Hiryu into something special. Its secret died with them".

Katana Hiryu
Material: Legendary
Gold Value: 47,775GP
Augment Slots: Two
Augments Installed: Flame, Sharpening
Damage: 215
Class: Light
Obtained From:
* Bowerstone Manor: Found inside Silver Chest in Lady Grey's room.

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16 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:45 pm



[Description Unavailable]

Iron Cleaver
Material: Iron
Gold Value: 138GP
Augment Slots: None
Damage: 30
Class: Light
Obtained From:
* Bowerstone South: Purchased from merchant
* Heroes' Guild: Purchased from merchant

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17 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:47 pm



[Description Unavailable]

Steel Cleaver
Material: Steel
Gold Value: 413GP
Augment Slots: One
Damage: 42
Class: Light
Obtained From:
* Darkwood Camp: Purchased from merchant
* Oakvale: Purchased from merchant
* Twinblade's Camp: Purchased from merchant

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18 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 10:59 pm



"The Obsidian Forging process has made this heavy sword terrifying and damaging, darkening the blade and tainting the metal with an odd coldness that remains on even the warmest of days."

Obsidian Cleaver
Material: Obsidian
Gold Value: 2,145GP
Augment Slots: Two
Damage: 83
Class: Light
Obtained From:
* Darkwood Camp: Purchased from merchant
* Knothole Glade: Purchased from merchant
* Oakvale: Purchased from merchant
* Twinblade's Camp: Purchased from merchant

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19 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:02 pm



"Despite their reputation as magicians and skilled wonder workers, it seems the people of the Old Kingdom were no strangers to violence if the appearance of this blade is anything to go by. Both beautiful and yet oddly cruel in design, this sword is capable of cleaving through opponents armour and weapons."

Master Cleaver
Material: Master
Gold Value: 19,181GP
Augment Slots: Three
Damage: 124
Class: Light
Obtained From:
* Bowerstone North: Purchased from merchant
* Hook Coast: Purchased from merchant

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20 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:05 pm



"Though cutlasses were the weapon of choice for the old shipmasters around Hook Coast, Bluetane was part of a legendary treasure and was never used in combat. Its hunger for blood is palpable."

The Cutlass Bluetane
Material: Legendary
Gold Value: 40,425GP
Augment Slots: One
Augments Installed: Lightning
Damage: 164
Class: Light
Obtained From:
* Greatwood Caves: Found inside Demon Door.

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21 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:09 pm

"A popular hand weapon among the people of Knothole Glade, the hand axe can be used in combat and also as a tool - something that has made it a favorite with wandering Heroes of a more practical nature."

Iron Axe
Material: Iron
Gold Value: 125GP
Augment Slots: None
Damage: 30
Class: Light
Obtained From:
* Heroes' Guild: Given to you by Guildmaster
* Bowerstone South: Purchased from merchant

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22 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:11 pm

"This shows evidence of the Knothole Glade design in the knot-work patterns that twist geometrically up and down its head. Such designs mark this out as being above common warriors."

Steel Axe
Material: Steel
Gold Value: 375GP
Augment Slots: One
Damage: 38
Class: Light
Obtained From:
* Heroes' Guild: Purchased from merchant

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23 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:12 pm

Obsidian Axe


[Currently Under Research]

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24 Re: Albion Weapons Vol. I on Wed Aug 11, 2010 11:37 pm



"This axe is quite different in design to its lesser cousins, reflecting its ancient origins. Gone is the knot-work and traditional tribal patterns, replaced with the unbreakable metal, jewels and worked form of the Old Kingdom. In comparison to the other weapons from that era, however, these axes are often scarred and scratched. Some believe they were used during some titanic and now forgotten battle."

Master Axe
Material: Master
Gold Value: 17438GP
Augment Slots: Three
Damage: 112
Class: Light
Obtained From:
* Bowerstone South: Purchased from blacksmith.

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25 Re: Albion Weapons Vol. I on Thu Aug 12, 2010 12:34 am



"Axes have short, brutal lives. But Ronok has survived centuries of combat, and is still as sharp as the day it was forged by the Old Kingdom foresters."

Ronok the Axe
Material: Legendary
Gold Value: 36750GP
Augment Slots: Sharpening Augmentation, Silver Augmentation
Damage: 165
Class: Light
Obtained from:
* Grey House: Found inside Demon Door

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